TOOLS

Stun

How to use:

  1. Before starting a Trial, you must equip one Rig in your load-out. You unlock it by talking to the vendor (Cornelius Noakes) and spending a “Voucher” when your Reagent levels up.
  2. During the Trial you can throw the Stun Rig. On use, it sends out an electric shock effect in a radius around the impact. Enemies caught in that area become stunned/disoriented for a time.
  3. The rig has a cooldown period, meaning you cannot throw it again until the cooldown expires.

Key stats:

  1. Base stun duration: ~ 5 seconds*
  2. Effect radius (base): ~ 3 m
  3. Base cooldown: ~ 200 seconds
  4. Noise radius: ~ 15 m

Special Note:

The effect does not work (or is severely weakened) on certain “Prime Asset” enemies (for example the “Jaeger” is noted as only briefly stunable).
“Imposter Reagents” receive one health-bar damage when hit by the stun effect (in modes where imposters exist).

Upgrades:

  1. Level 1: Base version – Emits an electric shock that stuns and disorients nearby enemies for a short duration.
  2. Level 2: Increases explosion / effect radius (e.g., 3m → 6m).
  3. Level 3: Also destroys enemy traps/mines within the blast.
  4. Level 4: Extends stun duration (e.g., 5s → 8s).
  5. Level 5: If no enemy is hit, the cooldown is instantly reduced by 50%.
  6. Level 6: Players within the blast zone regain some battery/stamina.
  7. Level 7: Decreases the cooldown time before next use.
  8. Level 8: Rig is ready at trial start / after respawn.
Stun rig

X-Ray

How to use:

  1. Activate X-Ray to see through walls: reveals enemies, objectives and consumables in its range (~15 m).
  2. Team members can be revealed / shared intel when upgraded.
  3. Has a cooldown (~45 seconds base) before reuse.

Key stats:

  1. Base duration: ~ 8 seconds.
  2. Base range: ~ 15 m.
  3. Base cooldown: ~ 45 seconds.

Upgrades:

  1. Level 1: Activate — basic X-Ray vision.
  2. Level 2: Shared Intel — teammates see tagged enemies.
  3. Level 3: Resource Intel — reveals nearby consumables (meds, batteries, etc.).
  4. Level 4: Classified Intel — reveals sensitive items (documents, mines, traps).
  5. Level 5: Extended Duration — increases duration (e.g., 8 → 12 s).
  6. Level 6: Battery Transfer — using X-Ray recharges night vision battery.
  7. Level 7: Decreased Cooldown — reduces reuse cooldown (e.g., 45 → 36 s).
  8. Level 8: Prepared — rig is ready at trial start / after respawn.
X-Ray rig

Barricade

How to use:

  1. Place a portable barricade on doors/windows to delay, block enemies, or open locked doors.
  2. Barricade can be destroyed if enemy breaks through; upgrades improve durability.
  3. Has installation time and cooldown before reuse.

Key stats:

  1. Installation Time (base): ~ 3.5 seconds.
  2. Base cooldown: ~ 45 seconds.

Upgrades:

  1. Level 1: Activate — basic barricade placement.
  2. Level 2: Decreased Cooldown — (45 → 36 s).
  3. Level 3: Increased Resistance — barricades need extra bash to break.
  4. Level 4: Quick Installation — faster setup (e.g., 3.5 → 2.5 s).
  5. Level 5: Incoming Warning — you are pinged when enemy breaks barricade.
  6. Level 6: Friendly Breach — breaking a barricade speeds up cooldown.
  7. Level 7: Extra Barricade — can place two instead of one.
  8. Level 8: Prepared — ready at trial start / after respawn.
Barricade rig

Jammer

How to use:

  1. Disable electronic devices (TVs, radios), unlock padlocks, doors and traps with the Jammer.
  2. Can be used on revives and to interfere with enemy equipment (with upgrades).
  3. Has a hack range (~2 m base) and cooldown (~90s base) depending on type of device.

Key stats:

  1. Hack Range (base): ~ 2 m.
  2. Base cooldown: ~ 90 seconds for many devices.

Upgrades:

  1. Level 1: Activate — basic disabling/hacking.
  2. Level 2: Pacemaker — auto-activate for self-revive or revive teammate from distance.
  3. Level 3: Decreased Cooldown — reduce cooldown for all hack types.
  4. Level 4: Improved Jammer — faster hack speeds.
  5. Level 5: Long Distance — increased hack range (e.g., 2 m → 8 m).
  6. Level 6: Rewire — turn some traps/devices against enemies.
  7. Level 7: Corrupt Enemies — hack enemies to disrupt behavior.
  8. Level 8: Prepared — ready at trial start / after respawn.
Jammer rig

Heal

How to use:

  1. Deploy the Heal Rig to restore health of yourself and teammates within its radius.
  2. Also slows or staggers nearby enemies depending on upgrade.
  3. Better for support play, especially in multiplayer trials.

Key stats:

  1. Heal / Effect Radius: (varies by upgrade) — information not fully specified.
  2. Cooldown: (varies) — typically support-style cooldowns.

Upgrades:

  1. Level 1: Activate — basic heal area.
  2. Level 2: (e.g., larger radius or extra effect)
  3. Level 3: (improved heal speed or effect)
  4. Level 4: (maybe extra support effects)
  5. Level 5: (special effect: enemies slowed or staggers)
  6. Level 6: (better assist effect)
  7. Level 7: (reduced cooldown)
  8. Level 8: Prepared — ready at trial start / after respawn.
Heal rig

Blind

How to use:

  1. Deploy a Blind-mine device that emits smoke or a blinding effect when triggered by enemies.
  2. Best used as a trap ahead of time in high-traffic areas to avoid detection or chases.
  3. Has a deploy time and cooldown; slower to set up than some other rigs.

Key stats:

  1. Deploy time (base): ~ something like 4-5 seconds (varies).
  2. Cooldown: (varies) — typically higher than instant-use rigs.

Upgrades:

  1. Level 1: Activate — basic mine placement.
  2. Level 2: (e.g., faster deployment)
  3. Level 3: (e.g., larger radius or longer effect)
  4. Level 4: (maybe extra effect: slows after smoke)
  5. Level 5: (some additional effect)
  6. Level 6: (support bonus)
  7. Level 7: (reduced cooldown)
  8. Level 8: Prepared — ready at trial start / after respawn.
Blind rig